Скрипторий: Monster - oliphaunt of jandelay (war of immortals)
Назад к списку всех объектов War Of ImmortalsКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - oliphaunt of jandelay (war of immortals)
Oliphaunt Of Jandelay
Creature 25
Description
Source War of Immortals
Perception +39; darkvision, scent (imprecise) 120 feet
Languages Aklo; (can't speak any language)
Skills Athletics +50
Str +12, Dex +5, Con +10, Int -1, Wis +7, Cha +7
AC 48; Fort +48, Ref +37, Will +39; mythic resilience (all saves)
HP 680, regeneration 30; Immunities clumsy, cold, disease, drained, enfeebled, mental, mythic immunity, paralyzed, persistent damage, petrified, poison, polymorph, prone, slowed, stunned, stupefied; Resistances acid 20, fire 20, physical 15
Frightful Presence ( aura, emotion, fear, mental) 300 feet, DC 46 Mythic Immunity The Oliphaunt of Jandelay is immune to harmful spells cast by non-mythic creatures, Strikes made with non-mythic weapons, and unarmed Strikes from nonmythic characters. Mythic Resilience The Oliphaunt treats its saving throws with the associated save as one step better than they actually are (so a critical failure is a failure, a failure is a success, and a success is a critical success). The first time each round that a character rolls a critical hit against the Oliphaunt, they must reroll the attack roll and take the new result. Reactive The Oliphaunt of Jandelay gains 3 reactions each round. It can still use only one reaction per trigger. Reactive Strike
Speed 60 feet, fly 40 feet; legendary vigor, unfettered movement
Melee magical, reach 20 feet), Damage 4d10+22 piercing plus Improved Grab tusk +45 [+40/+35] ( Melee agile, magical, reach 15 feet), Damage 4d6+22 bludgeoning plus Improved Knockdown foot +45 [+41/+37] ( Melee magical, reach 30 feet), Damage 2d12+22 bludgeoning trunk +45 [+40/+35] ( Ranged deadly 2d8, propulsive, range increment 150 feet), Damage 4d8+16 bludgeoning Divine Innate Spells DC 46; 10th debris toss +43 [+38/+33] ( cataclysm; Constant (4th) unfettered movement
Brutal Drag When the Oliphaunt takes a Stride action, any creature grabbed by the Oliphaunt of Jandelay's tusk is moved along with it to a location within 20 feet of the Oliphaunt's ending location. They remain grabbed and the GM determines which square they end up in. Destructive Frenzy The Oliphaunt of Jandelay makes two tusk Strikes, two foot Strikes, and one trunk Strike in any order.Devastating Launch grabbed by its tusk attack, and flinging it all up to 120 feet away. Everything lands in a 30-foot burst, dealing 12d6 bludgeoning damage to each creature in the area (DC 51 basic Reflex save). This damage also applies to any creatures, vehicles, or objects the Oliphaunt flung as well. A creature in the area being flung that succeeds or critically succeeds on their Reflex save remains in the square they started in. Anything launched by the Oliphaunt lands in a square in the burst as determined by the GM. Cost 1 Mythic Point; Effect The Oliphaunt of Jandelay buries its tusks into the ground in a 15- foot burst centered within 20 feet of it, collecting everything in that area, including any creature currently Legendary Vigor The Oliphaunt of Jandelay is immune to penalties to its Speeds, and it ignores difficult terrain and greater difficult terrain. Mythic Power 3 Mythic Points
Critical Success The creature is unaffected.
Success The creature takes 7d10 sonic damage and is deafened for 1 round.
Failure The creature takes 14d10 sonic damage, is slowed 1 for 2 rounds, and is deafened for 2 rounds.
Critical Failure The creature takes 28d10 sonic damage, is slowed 2 for 2 rounds, and is deafened for 4 rounds. (
Perception +39; darkvision, scent (imprecise) 120 feet
Languages Aklo; (can't speak any language)
Skills Athletics +50
Str +12, Dex +5, Con +10, Int -1, Wis +7, Cha +7
AC 48; Fort +48, Ref +37, Will +39; mythic resilience (all saves)
HP 680, regeneration 30; Immunities clumsy, cold, disease, drained, enfeebled, mental, mythic immunity, paralyzed, persistent damage, petrified, poison, polymorph, prone, slowed, stunned, stupefied; Resistances acid 20, fire 20, physical 15
Frightful Presence ( aura, emotion, fear, mental) 300 feet, DC 46 Mythic Immunity The Oliphaunt of Jandelay is immune to harmful spells cast by non-mythic creatures, Strikes made with non-mythic weapons, and unarmed Strikes from nonmythic characters. Mythic Resilience The Oliphaunt treats its saving throws with the associated save as one step better than they actually are (so a critical failure is a failure, a failure is a success, and a success is a critical success). The first time each round that a character rolls a critical hit against the Oliphaunt, they must reroll the attack roll and take the new result. Reactive The Oliphaunt of Jandelay gains 3 reactions each round. It can still use only one reaction per trigger. Reactive Strike
Speed 60 feet, fly 40 feet; legendary vigor, unfettered movement
Melee magical, reach 20 feet), Damage 4d10+22 piercing plus Improved Grab tusk +45 [+40/+35] ( Melee agile, magical, reach 15 feet), Damage 4d6+22 bludgeoning plus Improved Knockdown foot +45 [+41/+37] ( Melee magical, reach 30 feet), Damage 2d12+22 bludgeoning trunk +45 [+40/+35] ( Ranged deadly 2d8, propulsive, range increment 150 feet), Damage 4d8+16 bludgeoning Divine Innate Spells DC 46; 10th debris toss +43 [+38/+33] ( cataclysm; Constant (4th) unfettered movement
Brutal Drag When the Oliphaunt takes a Stride action, any creature grabbed by the Oliphaunt of Jandelay's tusk is moved along with it to a location within 20 feet of the Oliphaunt's ending location. They remain grabbed and the GM determines which square they end up in. Destructive Frenzy The Oliphaunt of Jandelay makes two tusk Strikes, two foot Strikes, and one trunk Strike in any order.Devastating Launch grabbed by its tusk attack, and flinging it all up to 120 feet away. Everything lands in a 30-foot burst, dealing 12d6 bludgeoning damage to each creature in the area (DC 51 basic Reflex save). This damage also applies to any creatures, vehicles, or objects the Oliphaunt flung as well. A creature in the area being flung that succeeds or critically succeeds on their Reflex save remains in the square they started in. Anything launched by the Oliphaunt lands in a square in the burst as determined by the GM. Cost 1 Mythic Point; Effect The Oliphaunt of Jandelay buries its tusks into the ground in a 15- foot burst centered within 20 feet of it, collecting everything in that area, including any creature currently Legendary Vigor The Oliphaunt of Jandelay is immune to penalties to its Speeds, and it ignores difficult terrain and greater difficult terrain. Mythic Power 3 Mythic Points
- Remove a Condition concentrate) Cost 1 Mythic Point; Effect The Oliphaunt of Jandelay removes any one condition currently affecting it. (
- Undying Myth Cost all the creature's Mythic Points; Effect When the Oliphaunt of Jandelay would die, as long as it has at least 1 Mythic Point, it immediately expends all remaining Mythic Points it has, remains standing and conscious, and recovers 50% of its maximum Hit Points.
Critical Success The creature is unaffected.
Success The creature takes 7d10 sonic damage and is deafened for 1 round.
Failure The creature takes 14d10 sonic damage, is slowed 1 for 2 rounds, and is deafened for 2 rounds.
Critical Failure The creature takes 28d10 sonic damage, is slowed 2 for 2 rounds, and is deafened for 4 rounds. (